About Us
Hardcuts is built by a small, focused team of engineers with deep expertise in C++ and low-level systems programming. We live close to the metal — writing performance-critical code that pushes modern hardware to its limits.
Our core specialization lies in real-time 3D algorithms: signed distance fields, voxel processing, boolean operations, and mesh generation. These are the building blocks that make Hardcuts possible — enabling artists to sculpt hard surface models at speeds that traditional polygon-based workflows simply cannot match.
We believe great creative tools should feel instant. Every millisecond matters when an artist is in the flow. That conviction drives our engineering decisions — from hand-optimized SIMD pipelines to custom memory allocators, everything in Hardcuts is designed for one thing: uncompromising real-time performance.
Being a small team is a deliberate choice. It keeps us agile, opinionated, and laser-focused on what matters — building the fastest hard surface sculpting tool in the world.
Contact
For questions or inquiries, reach us at contact@hardcuts.io