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v0.6.20

Apr 20, 2026
Feature

Measurement and Print Analysis

You can mearure shapes, scene-, sketch-objects now and there is a first version of 3d Printing analysis.

Measurement and Print Analysis
Improvement

Improved UI & Workflow

The UI is redesigned, all commands are now availabe in the Objects- or Sketch Viewport so that we have more space for editing.

Improved UI & Workflow
Feature

CAD Sketch Object Creation

In the Sketch Viewport you can create CAD Sketches (in the first version we have basic constraints) and then extrude them to Scene objects. The sketches are stored in your project.

CAD Sketch Object Creation

v0.6.14

Apr 13, 2026
Feature

Asset Explorer

We will have an Asset Explorer in this version to store scene objects to reuse them via drag'n drop in the viewport.

Asset Explorer

v0.6.13

Apr 12, 2026
Improvement

Faster Booleans

Again we improved the quality (Union) and speed (especially Subtract) of boolean operations.

Faster Booleans

v0.6.12

Apr 11, 2026
Improvement

Boolean an materials optimization

Union and slice are ROI optimized (speed, memory) and material quality as well.

Boolean an materials optimization

v0.6.11

Apr 11, 2026
Improvement

Capsule shape

A capsule 3d shape was definitely missing, it's added now

Capsule shape

v0.6.10

Apr 10, 2026
Improvement

Voxel Grid overlay

To display the resolution a simplified voxel grid overlay is added.

Voxel Grid overlay

v0.6.9

Apr 9, 2026
Feature

Reference Backdrop

An Image Reference Backdrop for aligning objects will be added and also the possibility to set an opacity for the backdrop and for objects. (Img by https://artstation.com/artwork/KeZOGy)

Reference Backdrop

v0.6.8

Apr 7, 2026
Feature

HDRI / PBR rendering

The rendering and lookdev update introduces a clearer split between Classic and Material viewport shading, with direct toolbar toggles and popup settings for faster access in the viewport. Classic shading was simplified to focus on solid-style preview behavior with only Object and Random color modes, while ignoring PBR roughness and metallic values to keep the display clean and predictable. On the material side, the color pipeline was corrected so UI/display colors are handled properly for lighting, improving the accuracy of material appearance in lookdev mode. The environment and background behavior was also refined, and editor overlays such as the grid and axes were moved onto a cleaner overlay path so they interfere less with shaded objects.

HDRI / PBR rendering

v0.6.7

Apr 4, 2026
Bug Fix

Critical: Use 0.6.7 -> Not 0.6.6, has Memory Leak

We fixed a serious memoryleak in 0.6.7 that was in 0.6.6 - so if you installed 0.6.6, deinstall and use 0.6.7 instead!

v0.6.6

Apr 4, 2026
Improvement

Materials & Lattice on Steroids

Materials, Lattice Deform & Faster Deformations 🎨 Materials & Colors – Assign colors to objects for better scene organization 🔲 Lattice Deform – Bend, twist, and shape models with an intuitive lattice system ⚡ Faster Deforms (OpenVDB + Ceres) – Improved performance, more stability, fewer artifacts 👉 Watch the update: https://www.youtube.com/watch?v=TCuSsitPNqU

Materials & Lattice on Steroids

v0.6.5

Apr 3, 2026
Improvement

Voxel Backend changed to OpenVDB

We changed the SDF Voxel Backend and Grid to OpenVDB for ultra crisp and precise booleans, I will upload it in 2 hours :)

Voxel Backend changed to OpenVDB

v0.6.4

Apr 3, 2026
Improvement

Ultra-Fast, Artifact-Free Deformations: OpenVDB and Ceres included

We’ve completely reworked the deformation pipeline in HardCuts. Deforms are now powered by a combination of the Ceres Solver and OpenVDB, resulting in a massive leap in both performance and quality. 🔥 What’s new ⚡ Ultra-fast deformations Complex lattice and shape deforms now run significantly faster 🧠 High-quality solving (Ceres) Precise deformation solving with improved stability and accuracy 🧊 Clean, artifact-free results (OpenVDB) Automatic SDF rebuild ensures smooth surfaces and sharp transitions 🛠 Robust pipeline Deform → Rebuild → Clean SDF → ready for booleans or more deforms

Ultra-Fast, Artifact-Free Deformations: OpenVDB and Ceres included
Bug Fix

Refactoring this week

We will have a refactoring step this week, new features will be implemented after Easter next week

v0.6.3

Mar 31, 2026
Improvement

Live Booleans ultra fast

We are now running Live Booleans in parallel on the CPU — pushing performance to a whole new level. What does that mean for you? • Ultra-fast boolean previews • Real-time feedback while designing • Smooth interaction even with complex shapes • No more waiting — just pure iteration Instead of blocking your workflow, HardCuts now evaluates boolean operations across multiple CPU cores simultaneously, giving you the speed you expect when working in a modern modeling environment. This is a big step toward our goal: making hard-surface design feel instant. And we’re just getting started.

Live Booleans ultra fast

v0.6.2

Mar 28, 2026
Improvement

Bend and Lattice Deform in Background

The deform background service is now implemented for Bend and Lattice as well.

Bend and Lattice Deform in Background
Improvement

Deform in Background

When scaling or deforming SDF objects you need to re-voxelize, even when doing it with Narrow-band it takes some time. In Hardcuts this is done now in a deformation background service, non-blocking UI.

Deform in Background

v0.6.1

Mar 28, 2026
Improvement

Performance and Stability

We increased performance for 2d and 3d shape operations and also removed artefacts for some primitives like Torus and Profile sweep

Feature

Mirror for shapes

We have a mirror for 2d and 3d Shapes now (Axis with world center and object center)

Mirror for shapes

v0.6.0

Mar 27, 2026
Feature

Live Booleans in next Build

I decided to come up with the CPU based live booleans in the next build, will upload this evening, so that you can play around with it :)

Live Booleans in next Build
Feature

Live Booleans + Lathe Tools

Live Booleans in HardCuts are evolving fast — and combined with the new Lathe tools, they unlock a completely different level of flexibility for hard-surface design. You’re no longer just cutting shapes… you’re designing workflows in real time. With Lathe + Live Booleans you can: • Create complex radial forms in seconds • Iterate non-stop without rebuilding geometry • Combine primitives, cuts, and profiles fluidly • Stay fully focused on shape exploration instead of technical steps

Live Booleans + Lathe Tools
Feature

Live Booleans - Preview Mode

Another live boolean teaser - will come in 1-2 weeks I think, optimizations have to be done and GPU based implementation, at the moment it is still on CPU but first tests are looking good.

Live Booleans - Preview Mode
Feature

Live Booleans

The first step to Live Booleans is in the making on a separate brnach (still on CPU for test), I think the feature will come in 0.6.0 alpha.

Live Booleans

v0.5.6

Mar 25, 2026
Improvement

Object Arrays in Viewport

Arrays (linear and circular) can now be defined as Quick Op directly in the viewport.

Object Arrays in Viewport
Improvement

Array UI in Viewport

Now we can define Arrays for shapes and objects directly in the viewport with a few click - love it.

Array UI in Viewport

v0.5.5

Mar 24, 2026
Feature

User Preferences

The first version of the user preferences dialog is implemented, looking forward for your feedback once the 0.5.5 is shipped (in 1-2 days)

User Preferences
Improvement

3D Shapes Top / Bottom selection

Faces of the prmitives can now be selected by small dots so that the selection of the full primitive is easier - before the selection was done via clicking the borders of the faces, which was a bit tedious.

3D Shapes Top / Bottom selection
Bug Fix

Roundness Cube Shape

The Corners stay round now for scaled cubes as well.

Roundness Cube Shape

v0.5.4

Mar 22, 2026
Bug Fix

Picking of objects

Smaller objects could not be selected properly in the viewport, this is fixed now.

Feature

Boolean operations with objects

We’ve improved boolean clarity: when a boolean operation is active, the cutter object is now displayed in red. This makes it instantly clear which object is acting as the cutter and that boolean mode is enabled.

Boolean operations with objects

v0.5.3

Mar 21, 2026
Feature

Quick Ops Panel in Viewport

Press Q to open a compact overlay panel in the bottom-right corner with the most relevant actions for the currently selected shape or object. Instead of spreading core controls across multiple property panels, booleans and fast shape parameters like Roundness, Fillet, Thickness, cylinder radii, or 2D bevel are now accessible right where the work happens: inside the viewport. This was not only a UI feature, but also a structural cleanup step. Quick Ops was built as its own module instead of adding even more logic to ViewportWidget, which moves the codebase in the right direction for future refactoring and a cleaner viewport architecture.

Quick Ops Panel in Viewport
Bug Fix

Smooth brush lag

The Smooth brush works now without lag after the apply